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<?php | |
/** | |
* | |
* This file is part of the phpBB Forum Software package. | |
* | |
* @copyright (c) phpBB Limited <https://www.phpbb.com> | |
* @license GNU General Public License, version 2 (GPL-2.0) | |
* | |
* For full copyright and license information, please see | |
* the docs/CREDITS.txt file. | |
* | |
*/ | |
namespace phpbb\captcha; | |
class colour_manager | |
{ | |
var $img; | |
var $mode; | |
var $colours; | |
var $named_colours; | |
/** | |
* Create the colour manager, link it to the image resource | |
*/ | |
function __construct($img, $background = false, $mode = 'ahsv') | |
{ | |
$this->img = $img; | |
$this->mode = $mode; | |
$this->colours = array(); | |
$this->named_colours = array(); | |
if ($background !== false) | |
{ | |
$bg = $this->allocate_named('background', $background); | |
imagefill($this->img, 0, 0, $bg); | |
} | |
} | |
/** | |
* Lookup a named colour resource | |
*/ | |
function get_resource($named_colour) | |
{ | |
if (isset($this->named_colours[$named_colour])) | |
{ | |
return $this->named_colours[$named_colour]; | |
} | |
if (isset($this->named_rgb[$named_colour])) | |
{ | |
return $this->allocate_named($named_colour, $this->named_rgb[$named_colour], 'rgb'); | |
} | |
return false; | |
} | |
/** | |
* Assign a name to a colour resource | |
*/ | |
function name_colour($name, $resource) | |
{ | |
$this->named_colours[$name] = $resource; | |
} | |
/** | |
* names and allocates a colour resource | |
*/ | |
function allocate_named($name, $colour, $mode = false) | |
{ | |
$resource = $this->allocate($colour, $mode); | |
if ($resource !== false) | |
{ | |
$this->name_colour($name, $resource); | |
} | |
return $resource; | |
} | |
/** | |
* allocates a specified colour into the image | |
*/ | |
function allocate($colour, $mode = false) | |
{ | |
if ($mode === false) | |
{ | |
$mode = $this->mode; | |
} | |
if (!is_array($colour)) | |
{ | |
if (isset($this->named_rgb[$colour])) | |
{ | |
return $this->allocate_named($colour, $this->named_rgb[$colour], 'rgb'); | |
} | |
if (!is_int($colour)) | |
{ | |
return false; | |
} | |
$mode = 'rgb'; | |
$colour = array(255 & ($colour >> 16), 255 & ($colour >> 8), 255 & $colour); | |
} | |
if (isset($colour['mode'])) | |
{ | |
$mode = $colour['mode']; | |
unset($colour['mode']); | |
} | |
if (isset($colour['random'])) | |
{ | |
unset($colour['random']); | |
// everything else is params | |
return $this->random_colour($colour, $mode); | |
} | |
$rgb = $this->model_convert($colour, $mode, 'rgb'); | |
$store = ($this->mode == 'rgb') ? $rgb : $this->model_convert($colour, $mode, $this->mode); | |
$resource = imagecolorallocate($this->img, $rgb[0], $rgb[1], $rgb[2]); | |
$this->colours[$resource] = $store; | |
return $resource; | |
} | |
/** | |
* randomly generates a colour, with optional params | |
*/ | |
function random_colour($params = array(), $mode = false) | |
{ | |
if ($mode === false) | |
{ | |
$mode = $this->mode; | |
} | |
switch ($mode) | |
{ | |
case 'rgb': | |
// @TODO random rgb generation. do we intend to do this, or is it just too tedious? | |
break; | |
case 'ahsv': | |
case 'hsv': | |
default: | |
$default_params = array( | |
'hue_bias' => false, // degree / 'r'/'g'/'b'/'c'/'m'/'y' /'o' | |
'hue_range' => false, // if hue bias, then difference range +/- from bias | |
'min_saturation' => 30, // 0 - 100 | |
'max_saturation' => 80, // 0 - 100 | |
'min_value' => 30, // 0 - 100 | |
'max_value' => 80, // 0 - 100 | |
); | |
$alt = ($mode == 'ahsv') ? true : false; | |
$params = array_merge($default_params, $params); | |
$min_hue = 0; | |
$max_hue = 359; | |
$min_saturation = max(0, $params['min_saturation']); | |
$max_saturation = min(100, $params['max_saturation']); | |
$min_value = max(0, $params['min_value']); | |
$max_value = min(100, $params['max_value']); | |
if ($params['hue_bias'] !== false) | |
{ | |
if (is_numeric($params['hue_bias'])) | |
{ | |
$h = intval($params['hue_bias']) % 360; | |
} | |
else | |
{ | |
switch ($params['hue_bias']) | |
{ | |
case 'o': | |
$h = $alt ? 60 : 30; | |
break; | |
case 'y': | |
$h = $alt ? 120 : 60; | |
break; | |
case 'g': | |
$h = $alt ? 180 : 120; | |
break; | |
case 'c': | |
$h = $alt ? 210 : 180; | |
break; | |
case 'b': | |
$h = 240; | |
break; | |
case 'm': | |
$h = 300; | |
break; | |
case 'r': | |
default: | |
$h = 0; | |
break; | |
} | |
} | |
$min_hue = $h + 360; | |
$max_hue = $h + 360; | |
if ($params['hue_range']) | |
{ | |
$min_hue -= min(180, $params['hue_range']); | |
$max_hue += min(180, $params['hue_range']); | |
} | |
} | |
$h = mt_rand($min_hue, $max_hue); | |
$s = mt_rand($min_saturation, $max_saturation); | |
$v = mt_rand($min_value, $max_value); | |
return $this->allocate(array($h, $s, $v), $mode); | |
break; | |
} | |
} | |
/** | |
*/ | |
function colour_scheme($resource, $include_original = true) | |
{ | |
$mode = 'hsv'; | |
if (($pre = $this->get_resource($resource)) !== false) | |
{ | |
$resource = $pre; | |
} | |
$colour = $this->model_convert($this->colours[$resource], $this->mode, $mode); | |
$results = ($include_original) ? array($resource) : array(); | |
$colour2 = $colour3 = $colour4 = $colour; | |
$colour2[0] += 150; | |
$colour3[0] += 180; | |
$colour4[0] += 210; | |
$results[] = $this->allocate($colour2, $mode); | |
$results[] = $this->allocate($colour3, $mode); | |
$results[] = $this->allocate($colour4, $mode); | |
return $results; | |
} | |
/** | |
*/ | |
function mono_range($resource, $count = 5, $include_original = true) | |
{ | |
if (is_array($resource)) | |
{ | |
$results = array(); | |
for ($i = 0, $size = count($resource); $i < $size; ++$i) | |
{ | |
$results = array_merge($results, $this->mono_range($resource[$i], $count, $include_original)); | |
} | |
return $results; | |
} | |
$mode = (in_array($this->mode, array('hsv', 'ahsv'), true) ? $this->mode : 'ahsv'); | |
if (($pre = $this->get_resource($resource)) !== false) | |
{ | |
$resource = $pre; | |
} | |
$colour = $this->model_convert($this->colours[$resource], $this->mode, $mode); | |
$results = array(); | |
if ($include_original) | |
{ | |
$results[] = $resource; | |
$count--; | |
} | |
// This is a hard problem. I chicken out and try to maintain readability at the cost of less randomness. | |
while ($count > 0) | |
{ | |
$colour[1] = ($colour[1] + mt_rand(40,60)) % 99; | |
$colour[2] = ($colour[2] + mt_rand(40,60)); | |
$results[] = $this->allocate($colour, $mode); | |
$count--; | |
} | |
return $results; | |
} | |
/** | |
* Convert from one colour model to another | |
*/ | |
function model_convert($colour, $from_model, $to_model) | |
{ | |
if ($from_model == $to_model) | |
{ | |
return $colour; | |
} | |
switch ($to_model) | |
{ | |
case 'hsv': | |
switch ($from_model) | |
{ | |
case 'ahsv': | |
return $this->ah2h($colour); | |
break; | |
case 'rgb': | |
return $this->rgb2hsv($colour); | |
break; | |
} | |
break; | |
case 'ahsv': | |
switch ($from_model) | |
{ | |
case 'hsv': | |
return $this->h2ah($colour); | |
break; | |
case 'rgb': | |
return $this->h2ah($this->rgb2hsv($colour)); | |
break; | |
} | |
break; | |
case 'rgb': | |
switch ($from_model) | |
{ | |
case 'hsv': | |
return $this->hsv2rgb($colour); | |
break; | |
case 'ahsv': | |
return $this->hsv2rgb($this->ah2h($colour)); | |
break; | |
} | |
break; | |
} | |
return false; | |
} | |
/** | |
* Slightly altered from wikipedia's algorithm | |
*/ | |
function hsv2rgb($hsv) | |
{ | |
$this->normalize_hue($hsv[0]); | |
$h = $hsv[0]; | |
$s = min(1, max(0, $hsv[1] / 100)); | |
$v = min(1, max(0, $hsv[2] / 100)); | |
// calculate hue sector | |
$hi = floor($hsv[0] / 60); | |
// calculate opposite colour | |
$p = $v * (1 - $s); | |
// calculate distance between hex vertices | |
$f = ($h / 60) - $hi; | |
// coming in or going out? | |
if (!($hi & 1)) | |
{ | |
$f = 1 - $f; | |
} | |
// calculate adjacent colour | |
$q = $v * (1 - ($f * $s)); | |
switch ($hi) | |
{ | |
case 0: | |
$rgb = array($v, $q, $p); | |
break; | |
case 1: | |
$rgb = array($q, $v, $p); | |
break; | |
case 2: | |
$rgb = array($p, $v, $q); | |
break; | |
case 3: | |
$rgb = array($p, $q, $v); | |
break; | |
case 4: | |
$rgb = array($q, $p, $v); | |
break; | |
case 5: | |
$rgb = array($v, $p, $q); | |
break; | |
default: | |
return array(0, 0, 0); | |
break; | |
} | |
return array(255 * $rgb[0], 255 * $rgb[1], 255 * $rgb[2]); | |
} | |
/** | |
* (more than) Slightly altered from wikipedia's algorithm | |
*/ | |
function rgb2hsv($rgb) | |
{ | |
$r = min(255, max(0, $rgb[0])); | |
$g = min(255, max(0, $rgb[1])); | |
$b = min(255, max(0, $rgb[2])); | |
$max = max($r, $g, $b); | |
$min = min($r, $g, $b); | |
$v = $max / 255; | |
$s = (!$max) ? 0 : 1 - ($min / $max); | |
// if max - min is 0, we want hue to be 0 anyway. | |
$h = $max - $min; | |
if ($h) | |
{ | |
switch ($max) | |
{ | |
case $g: | |
$h = 120 + (60 * ($b - $r) / $h); | |
break; | |
case $b: | |
$h = 240 + (60 * ($r - $g) / $h); | |
break; | |
case $r: | |
$h = 360 + (60 * ($g - $b) / $h); | |
break; | |
} | |
} | |
$this->normalize_hue($h); | |
return array($h, $s * 100, $v * 100); | |
} | |
/** | |
*/ | |
function normalize_hue(&$hue) | |
{ | |
$hue %= 360; | |
if ($hue < 0) | |
{ | |
$hue += 360; | |
} | |
} | |
/** | |
* Alternate hue to hue | |
*/ | |
function ah2h($ahue) | |
{ | |
if (is_array($ahue)) | |
{ | |
$ahue[0] = $this->ah2h($ahue[0]); | |
return $ahue; | |
} | |
$this->normalize_hue($ahue); | |
// blue through red is already ok | |
if ($ahue >= 240) | |
{ | |
return $ahue; | |
} | |
// ahue green is at 180 | |
if ($ahue >= 180) | |
{ | |
// return (240 - (2 * (240 - $ahue))); | |
return (2 * $ahue) - 240; // equivalent | |
} | |
// ahue yellow is at 120 (RYB rather than RGB) | |
if ($ahue >= 120) | |
{ | |
return $ahue - 60; | |
} | |
return $ahue / 2; | |
} | |
/** | |
* hue to Alternate hue | |
*/ | |
function h2ah($hue) | |
{ | |
if (is_array($hue)) | |
{ | |
$hue[0] = $this->h2ah($hue[0]); | |
return $hue; | |
} | |
$this->normalize_hue($hue); | |
// blue through red is already ok | |
if ($hue >= 240) | |
{ | |
return $hue; | |
} | |
else if ($hue <= 60) | |
{ | |
return $hue * 2; | |
} | |
else if ($hue <= 120) | |
{ | |
return $hue + 60; | |
} | |
else | |
{ | |
return ($hue + 240) / 2; | |
} | |
} | |
} |